๐ฏ Rivaldom:
"Is a new generation of mobile strategy: intense, immersive and accessible. A game designed for strategists, with no compromise on pace or depth."
The world of Rivaldom is on the brink of chaos. Rival nations โ Humans, Awakened Animals, Conscious AI, Aliens โ clash in a war framed by the mysterious Ecliptic Protocol. Each player embodies the leader of a faction with unique abilities, in an arena where only influence rules.
"Your kingdom. Your warrior. Your destiny."
Rivaldom reinvents mobile strategy: short, tense, tactical matches where every decision matters. Inspired by modern board games and carried by a rich universe, each match pits 2 to 5 players in a closed arena called the DOM, where alliances, betrayals, conquests and cards forge destiny.
"'Lead or Fall' is not just a slogan, it's a strategic truth."
Rivaldom stands apart from other titles on the market like Clash Royale through its strategic depth and its perfect balance between accessibility and competitive intensity. Where other games rely on farming or fast reflexes, Rivaldom places the player at the heart of crucial decisions, combining deck-building, diplomacy, resource management, and geopolitical tension in just a few minutes of play.
Unlike RISK, Rivaldom does not rely on a gradual worldwide deployment but on DOMs (closed, balanced arenas), avoiding the snowball effect. Each session is fast, balanced, and immediately strategic.
Unlike 4X games such as Lords Mobile or Rise of Kingdoms, there is no grind, no passive waiting. Every decision is immediate, visible and with tangible consequences.
Rivaldom also does not follow the model of auto-battlers like Teamfight Tactics: here, every action is controlled by the player, with no automation or placement luck. Strategy is embodied, not simulated.
Compared to The Battle of Polytopia, Rivaldom offers a more condensed, more interactive experience, more focused on multiplayer diplomacy and cards, with constant tension from the very first turn.
Finally, unlike classic card games such as Hearthstone, Rivaldom merges the board game and territorial strategy with cards of limited but tactically decisive use. Here, positioning on the map is as crucial as the card played.
It is neither an idle game nor a fast-action game: it is a work of modern strategy, designed for players who want to think, bluff, negotiate... and triumph.
Rivaldom also introduces a unique approach with its legendary cards inspired by regional cultures. Each region of the world will be honored through rare, powerful and visually striking cards.
For launch, the focus is on Morocco with mythical figures such as:
These cards are not merely cultural references: they enrich the game's universe while adding a strong identity dimension for each player.
In future seasons, Rivaldom will expand to other cultures: Ancient Egypt, the Ottoman Empire, Asia, the Americas... Each expansion will add its own legendary cards, consolidating the game's global and immersive identity.
๐ฏ Primary targets:
๐ฑ Secondary targets:
๐ฏ Rivaldom:
"Was designed with a mission: to create a strategic, cultural and competitive game that speaks to a generation of players too often forgotten by dominant models."
Rivaldom was designed from its earliest mechanics as a competitive game, perfectly suited to the mobile e-sport scene. Thanks to its limited-turn system, balanced DOMs and strategic matchmaking, every match is short, readable and intense โ essential qualities for spectacle and competition.
Spectator modes and custom tournament formats are in preparation, enabling the organization of:
Rivaldom aims to lay the foundations of a strategic e-sport โ accessible and cultural โ where cunning is worth as much as speed.
| Element | Detail |
| Lead studio | QasbahLabs (Morocco / France) |
| Genre | Board / Strategy |
| Alpha test | June 2025 |
| Launch |
Public MVP beta: July - September 2025 Dec. 2025 - Feb. 2026 |
Below you will find visuals (screenshots, illustrations, posters) that you are free to use in your content.
Note: If you need a specific format or other resources (logos, banners, vertical videos for TikTok, etc.), feel free to contact us.
Rivaldom was born from the passion of a team of seasoned gamers and experienced developers, united around a clear vision: to create a strategy game made by players for players.
Each team member brings years of experience in their field (development, design,
marketing), but above all a genuine love of video games.
Rivaldom is a statement of intent: we will continue to grow the family around
passionate talents to build a lasting, community-driven work.
The technical development was carried out jointly with BG Games (Ukraine), in close coordination with QasbahLabs.
External testers also contributed to the alpha, providing qualitative feedback on the gameplay, ergonomics and balancing.
QasbahLabs
๐ Casablanca, Morocco & Paris, France
youness.bakhouya@qasbahlabs.com
๐ฑ @RivaldomGame
(Instagram, TikTok, Discord, Facebook, Youtube)